Small City: Lilgap Hannimo Wefæ

Lilgap Hannimo Wefæ

Lilgap Hannimo Wefæ
Example KLEO architecture.
StateAlveria
ProvenceYăvajĭkǐkh District
Sub ProvenceQælanæm Zone
RegionGrasshill Holt
Founded1027
Community LeaderLord Maegang
Area10 km2 (4 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5984 m (19632 ft)
Average Yearly Precipitation211 cm/y (83 in/y)
Population2390
Population Density239 people per km2 (597 people per mi2)
Town AuraIllusion
Naming
Native nameLilgap Hannimo Wefæ
Pronunciation/hanˈnimo/ /ˈwefæ/
Direct Translation[absent] [hip]
Translation[Not Yet Translated]

Lilgap Hannimo Wefæ (/hanˈnimo/ /ˈwefæ/ [absent] [hip]) is a temperate Small City located in Qælanæm Zone, Yăvajĭkǐkh District, within the Alveria.

The name Lilgap Hannimo Wefæ is derived from the Goblin language, as Lilgap Hannimo Wefæ was founded by Gersel, who was culturaly KLEO.

Climate

Lilgap Hannimo Wefæ has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Lilgap Hannimo Wefæ receives an average of 211 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Hannimo Wefæ covers an area of nearly 10 km2 (4 mi2), and an average elevation of 5984 m (19632 ft) above sea level.

Overview

Lilgap Hannimo Wefæ was founded durring the early 11th century, by Gersel. The establishment of Lilgap Hannimo Wefæ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Lilgap Hannimo Wefæ was built using the conventions of KLEO durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Lilgap Hannimo Wefæ is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Lilgap Hannimo Wefæ is buildings are arranged arround a network of spacious flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Lilgap Hannimo Wefæ's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A quick look in any direction shows Lilgap Hannimo Wefæ is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Lilgap Hannimo Wefæ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Hannimo Wefæ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Hannimo Wefæ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Hannimo Wefæ's parks.

Lilgap Hannimo Wefæ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Hannimo Wefæ.

Lilgap Hannimo Wefæ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Hannimo Wefæ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Hannimo Wefæ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Hannimo Wefæ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Hannimo Wefæ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Hannimo Wefæ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Hannimo Wefæ's public wards, blessings, and other arcane systems.

Lilgap Hannimo Wefæ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Lilgap Hannimo Wefæ's grid is powered by a god's will and kindness.

Lilgap Hannimo Wefæ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lilgap Hannimo Wefæ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Hannimo Wefæ's natural decorations nor waterways.

Lilgap Hannimo Wefæ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Hannimo Wefæ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Hannimo Wefæ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Hannimo Wefæ's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Lilgap Hannimo Wefæ there are no smells.

The Stag, Emperor near Lilgap Hannimo Wefæ are known to be almost tame, such that they can be put to domestic use.

Lilgap Hannimo Wefæ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Truename Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 7
  • Farm Laborer: 14
  • Hunters: 9
  • Milk Maids: 5
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 6
    • Farmland: 9703 m2
    • Cattle and Similar Creatures: 597
    • Poultry: 7170
    • Swine: 478
    • Sheep: 23
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 239

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 6
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 5
  • Farrier: 15
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 8
  • Tailors: 14
  • Tanners: 3
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 6
  • Chandlers: 5
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 14
  • Barbers: 12
  • Coachmen: 3
  • Cooks: 9
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 6
  • Housekeepers: 6
  • Housemaids: 11
  • House Stewards: 6
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 7
  • Restaurateur: 8
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 6
  • Millers: 4
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 5
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 7
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 17
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 5
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 8

Cottage Industries

  • Brewers: 7
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 8
  • Needleworkers: 7
  • Potters: 4
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 11
  • Spinners: 7
  • Tinker: 2
  • Weaver: 6

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 7
  • Writers: 7

Produce Industries

  • Butter Churners: 8
  • Canners: 7
  • Cheesmakers: 7
  • Ice Merchants: 1
  • Millers: 4
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

814 of Lilgap Hannimo Wefæ's population work within a Foundational Occupation.

1385 of Lilgap Hannimo Wefæ's population do not work in a formal occupation, but do contribute to the local economy. 191 (8%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Lilgap Hannimo Wefæ, where it was shared with all. The recitation of the hero's story remains a popular tavern and fair tale.

History